The Demonic Fountains are supposedly created in the Dark Aether itself with the use of "demon blood". In the Dark Aether Saga, the Perk-a-Cola machines were created by Kazimir Zykov for the use of Requiem. In the Chaos Story, the Perk Altars are one of many supernatural objects that appear during a Sentinel Trial with the intent of helping those undertaking the trial. Upon studying Group 935's elixir research, the Ascension group also develops the perks PhD Flopper and Stamin-Up. According to the timeline, Doctor Monty helped Group 935 make the perks, and he himself has a factory that manufactures perks. In the Aether Story, Group 935 was involved in making a lot of the Perk-a-Colas, particularly Juggernog, Quick Revive, Speed Cola, Double Tap, Deadshot Daiquiri and Mule Kick. In Vanguard, the Demonic Fountains are not powered by any source of power, and can be drank immediately upon discovery. In Black Ops Cold War, some Perk machines are already being powered by an external generator and thus do not require Power to be turned on. In the Chaos Story maps, the Perk Altars can be used immediately upon discovery. Additionally, in TranZit, a Perk-a-Cola machine can be activated prior to turning on the power through use of a Turbine. Exceptions to this are all maps from Black Ops onwards on solo containing Quick Revive Mob of the Dead, where each Perk-a-Cola machine must be individually powered through Afterlife before it can be used Origins, where each Perk-a-Cola machine must first be powered by its corresponding 115 Generator before it can be bought and Shadows of Evil, where the system is the same as in Mob of the Dead, only activating perks individually through the Beast. All Perk-a-Cola machines require that the power be turned on before they can be used, unless there is no power switch in the map. The Perks spawn on fixed locations on each map, except for Shi No Numa, Shangri-La, Moon, Nuketown Zombies, Die Rise, Shadows of Evil, The Giant, Zetsubou No Shima, and Dead of the Night where the Perks will randomly spawn at a spawn point, with some exceptions. This cost is 2500 points plus 500 points for every perk the player has. Throughout most of their appearances, each Perk-a-Cola had a unique cost, however this changes in Call of Duty: Black Ops Cold War where the costs are unified and dependent on how many perks the player has. Some are based off of perks found in multiplayer (such as Juggernog and Speed Cola mirroring Juggernaut and Sleight of Hand respectively). Each drink gives the player a perk to help them survive and fend off the zombie hordes. They also appear in Call of Duty Online's Cyborg Rising game mode. Perk-a-Colas (known as Perk Altars in the Chaos Story and Demonic Fountains in Call of Duty: Vanguard) are a feature that can be found in all Zombies maps, except for Dead Ops Arcade, Bus Depot, and the Call of Duty: World at War version of Nacht der Untoten. For similar utilities featured in other installments, see Exo Upgrade and Candy Perk.Ī couple cans of Perk-a-Colas, specifically Quick Revive, Stamin-Up, and Jugger-nog in Call of Duty: Black Ops Cold War. For some versions of Perks in a different form, see Persistent Upgrades.
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